![]() Searches all Assets containing the word stone ( stone_hammer.png, stone_door.prefab). Use the ! operator to return exact matches. Most of the string matching in Search returns partial matches. Searches all Assets with a dependency on an Asset containing the word door and that do not contain the word stone. Searches all Assets with a dependency on an Asset containing the word door and that are not of type Scene. Searches for a Character component where the value of status property is either Poison or Stunned. T:Character and (status=Poison or status=Stunned) Searches containing the word Player or Monster. Note: Since and is the default operator of the QueryEngine the last query is equivalent to: Searches all of type texture containing jpg in their filename. Search where name contains Main and is of type name containing camera For example, Stone or stone or sToNe will yield the same results. ![]() The table on this page lists the supported Query Operators.Ĭase sensitivity: Most Search queries ignore case. They support a basic set of Query Operators that allow for more complex queries using Boolean operators and parentheses grouping. More info See in Glossary and Resource providers) to parse and resolve their queries. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary, Objects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. More info See in Glossary, Asset Any media or data that can be used in your game or project. ![]() In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. ![]() Most Search Providers use a QueryEngine ( Scene A Scene contains the environments and menus of your game. ![]()
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