![]() ![]() Many other gods formed at this time, as sentient life spread through Abeir-Toril’s oceans and their need for faith and worship grew.Īlas, the primordials returned. The planet was completely covered in water, but a multitude of life grew in the deep oceans, during what became known as the Blue Age. Mystryl withheld her powers from both sisters, bringing an end to their warring.Īlthough life flourished on all worlds in Realmspace, the most promising was Abeir-Toril, third planet from the Sun. ![]() A fourth goddess, Mystryl, Lady of Magic, was created during this period. The goddesses united their power to defeat the primordials, driving them into hiding or imprisoned in remote corners of Realmspace. However, this activity attracted the attention of the primordials, powerful beings who desired dominion over all worlds in the multiverse. The two sisters warred and Selûne proved victorious, creating the Sun. Chauntea’s recommendation was to create light and warmth within the system, but the twin sisters quarrelled Shar, Sister of Night and Darkness, hated the idea. The two goddesses created a third, Chauntea, to help them in this task. Ao charged the first two gods of this realm, the twins Selûne and Shar, with nurturing life within the system. This is circa 40,000 BDR (Before Dalereckoning), some 41,500 years before the present day.Īccording to myth, the star system of Realmspace was created by the Hidden One, the entity Ao of whom little is known. This first world map looks at Abeir-Toril, as it was then called, in the period after the Age of Creation. The supercontinent later split apart to form the continents of the modern era: Maztica, rumoured Anchôromé, Katashaka, Faerûn, Zakhara, Kara-Tur and Ossë. The supercontinent of Merrouroboros, which existed in the millennia preceding the First Sundering. James, George Krashos, Steven Schend and Travis Stout was particularly useful in compiling this series, along, obviously, with the work of everyon who has ever put pen to paper for the Forgotten Realms campaign setting (officially or unofficially). Boyd, James Butler, Thomas Costa, Ed Greenwood, Dale “slade” Henson, Brian R. The work of Richard Baker, Ed Bonny, Eric L. Like my previous series, Nations of the Forgotten Realms, this series draws on The Forgotten Realms Interactive Atlas and other Dungeons & Dragons resources for the setting, particularly The Grand History of the Realms, Netheril: Empire of Magic, Cormanthyr: Empire of Elves and Lost Empires of Faerûn. ![]() Each player will have the power to decide the fate of the kingdom, or choose to entirely forego the responsibility of ruling the kingdom and roam the land as a freeman.In this series I will look at the history of the Forgotten Realms world and publish a series of maps depicting the continent of Faerûn and the wider world of Toril at various points in its past. ![]() Players will have the ability to make war, or even capture and hold other players in order to get what they want. Resource locations strategically spread throughout the game will create inequity and envy. The world itself is designed to inspire competition and struggles for power. The development of a melee combat system adds a gritty and visceral feeling to Reign of Kings that will allow players to become deeply immersed in a realistic and intense medieval survival experience. All players who are not part of the King's Guild are taxed on the resources they collect. In addition to standard resources, you may compete over the Ancient Throne which resides in a throne room which overlooks the island. We were primarily inspired by Rust & Chivalry in the development of this game. In Reign of Kings we allow you to collect resources and craft a wide variety of items needed to build a vast and powerful kingdom. You may form a guild, bring war to all opposition, and try to seize the throne and become king! In order to do this, you must hunt wildlife, mine resources, build structures, and craft weapons and armor in order to protect yourself. You must struggle to survive in a harsh medieval world. ![]()
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